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Cinema 4d r215/17/2023 ![]() ![]() And again, this is going to control both the segments on the front and back. So you can see here, nice concave kind of deal there. We can adjust the shape depth so we can actually get like more of an inner bevel kind of going on. Um, but one thing that's really cool is we have the size here. So that's a big like quality of life, kind of a enhancer there. And you can go knock yourself out by applying different bevels on your front and back end. But if you want to have those separate bevel controls, you can still separate them by just checking on the separate bevel controls. You can control both your start and end caps at once and get really nice. Meanwhile, in our 21, they're fused together, they're mirrored. And there's just so many settings that you had to take care of. So it was a lot of just manually changing things, making sure that everything was kind of matching. If you wanted to add a nice round bevel to the front and back of your, uh, Motech subject, you have to go into the caps and remember the start and end caps were separated and you'd have to go to fill it cap on the one, fill the cap on the other one.ĮJ Hassenfratz (01:54): And if you wanted to adjust each of these options, you'd have to do that for each of the start and end. ![]() Now you might think like, oh, woopty, do what's the big deal with that? Actually, that's pretty huge because if you remember in our 20 and below, let me just jump into our 20 here. I just go in just click and drag and adjust this size and you see, we have a nice rounded bevel and it's applied to the front and the back. And one of the biggest things is if I want to have just a rounded bevel, this is kind of the default, uh, bevel shape. So I'm just going to delete those too, but let's go ahead and dig in here. ![]() So I'll cover that a little bit later, but just want you to be aware that the new caps in bevels are not just limited to mow techs.ĮJ Hassenfratz (01:10): Okay. So let's dig into the new caps and bevels in our 21, and I'm going to use a MoTeC subject cause that's kind of like the most obvious use case for the new capstan bevels, but keep in mind that you can also access these same cap controls and cap updates in extrudes or sweeps here. The links will be in the description below. Now, if you want to follow along with what I'm working on, be sure to download the project files. Tutorial Full Transcript Below □:ĮJ Hassenfratz (00:00): Cinema 4D the Caps on bevel system gets a much needed facelift and it makes creating beautiful texts, a snap let's check it out.ĮJ Hassenfratz (00:21): And this video I'm going to be covering one of the big new updates, the cinema 4d R 21 in that is caps and bevels and how it totally can change the way that you work with not only three texts, but generator, objects like extrude and sweeps objects. SOM founder and CEO Joey Korenman created a tutorial that'll teach you how to make a shader that looks like clay, and animate something that looks like stop motion - all in Cinema 4D. Learn More About Cinema 4D Basecamp > FREE TUTORIAL: CREATE A CLAYMATION IN CINEMA 4D Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.Plus, when you sign up for a session of Cinema 4D Basecamp, Maxon will provide you with a short-term license of Cinema 4D for use in this course! ![]() See Getting Started with Arnold GPU for more information. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. CPUs need to support the SSE4.1 instruction set. System Requirements: Cinema 4D: - R21.026 and above - S22.016 and above - R23.008 and above - S24.035 and above - Windows 10 or later, with the Visual Studio 2019 redistributable. Support for third party plugins like X-Particles and Turbulence FD. Team Render, including single-frame distributed rendering. Deferred, render time generation of geometry with the Arnold procedural node. A comprehensive list of shaders and utilities, including vertex maps and per-face materials. Arnold Shading Network Editor, a node-based material editor. The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work. Support for both native particles and Thinking Particles. Features: - Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines. R21-R22 339 MB / R23-R24 338 MB Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. ![]()
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